AI Insights · Timothy · April 2022
Top 5 iOS Match 3 Games in Slovenia Q1 2022
Explore the performance of the top 5 Match 3 games on iOS in Slovenia during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Match 3 games on iOS in Slovenia showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had a notable increase in weekly revenue, starting from a low base of approximately $1 and peaking at around $26 towards the end of February. Downloads experienced a significant upswing mid-quarter, reaching as high as 143 in the week of February 21. Active user numbers also showed a positive trend, rising from 131 at the beginning of the quarter to 281 by February 21, before settling at 126 by the end of March.
Mergeficent: Magic Tales, published by MY.GAMES B.V., had sporadic revenue peaks, with a maximum of $6 in early February. Downloads fluctuated throughout the quarter, peaking at 73 in the week of February 21. Unfortunately, there is no active user data available for this game.
Slugterra: Slug it Out 2 by Nightmarket Games Inc. saw a steady revenue increase, with a notable spike to $30 in the week of March 21. Downloads grew significantly towards the end of the quarter, reaching 102 in the week of March 21 and slightly decreasing to 93 in the last week of March. Active users for this game showed a consistent upward trend, starting from 52 in early March and reaching 179 by the end of the quarter.
Best Fiends - Match 3 Puzzles, developed by Seriously, maintained a steady revenue stream, averaging around $11 to $20 per week. Downloads were somewhat inconsistent, peaking at 73 in late January. Active users demonstrated stability, with numbers ranging from 167 to 231 throughout the quarter.
Dinosaurs Bubble Shooter, from Sonat Joint Stock Company, had no reported revenue during the quarter. Downloads showed modest growth, peaking at 38 in the week of February 28. Active users increased from 37 in late February to a high of 60 in early March, before declining to 29 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.